Programming in C
Introduction to Programming
Programming Language
Machine Language
Assembly Language
High Level Language
Introduction to ‘C’ Language
Programming Language ‘C’
Compiler
Entipretator
Linker
Loader
Testing & Debugging
OPERATORS
Character Set
Tokens
Data Types
Structure Of A Programming
List Of Formats Specifiers
Conditional Statements and Loops
Arithmetic Operator
Relational Operator
Logical Operator
Assignment Operator
Pointer Operator
Special
Increment
Decrement
The Type Casts
Control Statements
IF
IF else
Multiple if else
Switch Case
For Loop
While Loop
Do While Loop
Break
Array
Array Declaration
Array Manipulation
2D array
Array of Strings
Stander Library String
Function
Classification of Function
Standard I / O Function
Math Function
Prototype of function
The return () Statement
Parameter Passing
Local & Global Variable
Structures and Unions
Structure Definition
Use of Structure
Multiple Structure available
Nested structure
Defining own data types
Union
Pointers
Use of pointer
Pointer type Variable declaration
Pointer to a pointer
Pointer Arithmetic
Passing pointer to a function
Arrays & pointer
Self Referential Structure
File processing
OOPS With C++
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Ch-1 Object- oriented programming
- Software Evolution
- Benefit Of OOP
- Features Of Oops
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Ch-2 Beginning with C++
- What Is C++
- Application Of C++
- Simple C++ Program
- Structure Of C++ Program
- Structure Of C++ Program
- Compiling & Linking
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Ch-3 Basic Input / Output
- Standard Input Library (C in)
- Standard Output Library(C out)
- Practical’s Program
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Ch-4 Tokens, Expression & Control Structure
- Tokens
- Basic Data Type
- User Define Data Types
- Derive Data Type
- Operators
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Ch-5 Control Structure & Loop
- If else
- Multiple If else
- Switch case
- For Loop, While Loop, Do While Loop
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Ch-6 Function
- The Main Function
- Function Prototyping
- Call By Reference
- Inline Function
- Default Argument
- Function Overloading
- Math Library Function
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Ch-7 Class & Object
- Specifying A Class
- Defining Member Function
- Private Member Function
- Object As Function Argument
- Programming Exercise
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Ch-8 Constructor & Destructor
- Constructor
- Parameterized Constructor
- Multiple Constructor In A Class
- Copy Constructor
- Destructor
- Overloading Constructor
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Ch-9 Inheritance
- Defining Drive Class
- Single Inheritance
- Multilevel Inheritance
- Multiple Inheritance
- Hierarchical Inheritance
- Hybrid Inheritance
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Ch-10 Virtual Function & Polymorphism
- Pointer To Object
- Pointers To Derived Classes
- Virtual Functions
- Abstract Classes
- Pure Virtual Functions
Core Java Programming
- Fundamental of Object-Oriented Programming
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- Introduction, Basic concepts of Object-Oriented Programming
- Benefits of OOP , Application of OOP
- Java Evolution
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- java history , Java Features , How Java differs from C and C++ , Java and Internet
- Java and World wide web , Java Environment
- Overview of java Language
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- Introduction , Simple Java Program , An Two Application with Two Classes
- Java Tokens , Java Statements , Java Virtual Machine , Command Line Argument
- Constants, Variables and Data Types
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- Introduction , Constants , Variables , Data Types , Declaration of Variables
- Giving Values to Variables , Scope of Variables , Symbolic Constant , Type Casting
- Getting Values of variables , Standard default Values
- Operators and Expressions
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- Introduction , Arithmetic Operator , Relational Operator , Logical Operator
- Assignment Operator , Increment and Decrement Operator , Special operator
- Decision making and Branching
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- Introduction , Decision making with if statement , Simple statement
- Then if-else statement , Nesting if-else statement , The switch statement
- Decision making and Looping
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- Introduction , While statement , Do statement , For statement , Jumps in loop
- Classes Objects and Methods
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- Introduction , Defining a class , Fields , Method deceleration , Nesting of Method
- Creating object , Accessing class members , Constructor , Method overloading
3. Nesting of Method, Abstract methods and classes, Visibility (modifiers)
9. Array, String and Vectors
1.1 Introduction, 1.2 One-dimensional arrays, 1.3 creating an array,
1.4 Two-dimensional arrays, 1.5 Strings, 1.6 Vectors
10. Interface: Multiple Inheritances
1.1 Introduction, 1.2 Defining Interface, 1.3 Extending Interface,
1.4 Implementing Interface, 1.5 Accessing Interface variables,
1.6. Packages: Putting Together, 1.7 Introduction, 1.8 Java API Packages,
1.9 Accessing Packages, 2.0 Using a Package, 2.1 Adding a class to a Package
12. Managing Errors and Exceptions
1.1 Introduction, 1.2 Types of errors, 1.3 Exceptions, 1.4 Syntax of exceptions 1.5 Multiple Catch Statements
13. Introducation to RDBMS with MYSQL
1.1 Create Table, 1.2 Insert Table, 1.3 Alter Table, 1.4 Update Table, 1.5 Drop Table
14. Database Connectivity with MYSQL
1.1 Register th Driver Class 1.2 Get Connection 1.3 Create Statment
1.4 Execute Queries, 1.5 Close Connection
15. Applet Programming
1.1 Introductions, 1.2 how to applet differ from Applications,
1.3 preparing to write Applets, 1.4 Building Applet Code,
1.5 Applet Life Cycle, 1.6 designing a web pages, 1.7 Applet Tag,
1.8 Adding Applet to HTML file, 1.9 running the Applet,
2.0 Passing Parameters to Applet, 2.1 Aligning to display, 2.2 More about Html tag,
2.3 Displaying Numerical Values, 2.4 Getting Input from user, 2.5 Event Handling
16. Graphics Programming
1.1 Introduction, 1.2The Graphics Class, 1.3 Lines Rectangles, 1.4 Circles and Ellipses
1.5 Drawing Arcs, 1.6 Drawing Polygons, 1.7 Line Graphs